platform.hpp
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#pragma once
#include <string>
namespace realm {
//
// These methods are used internally and must be implemented
// separately for each platform
//
// set the directory where realm files should be stored
void set_default_realm_file_directory(std::string dir);
// return the directory in which realm files can/should be written to
std::string default_realm_file_directory();
// create the directories for the given filename
void ensure_directory_exists_for_file(const std::string &file);
// copy all realm files from resources directory to default realm dir
void copy_bundled_realm_files();
// remove all realm files in the given directory
void remove_realm_files_from_directory(const std::string &directory);
// remove file at the given path
void remove_file(const std::string &path);
// remove directory at the given path
void remove_directory(const std::string &path);
}