js_collection.hpp
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#pragma once
#include "js_class.hpp"
#include "js_types.hpp"
#include "js_observable.hpp"
#include "collection_notifications.hpp"
#if REALM_ENABLE_SYNC
#include "sync/subscription_state.hpp"
#endif
namespace realm {
namespace js {
// Empty class that merely serves as useful type for now.
class Collection {};
template<typename T>
struct CollectionClass : ClassDefinition<T, Collection, ObservableClass<T>> {
using ContextType = typename T::Context;
using ValueType = typename T::Value;
using ObjectType = typename T::Object;
using Object = js::Object<T>;
using Value = js::Value<T>;
std::string const name = "Collection";
static inline ValueType create_collection_change_set(ContextType ctx, const CollectionChangeSet &change_set);
};
template<typename T>
typename T::Value CollectionClass<T>::create_collection_change_set(ContextType ctx, const CollectionChangeSet &change_set)
{
ObjectType object = Object::create_empty(ctx);
std::vector<ValueType> scratch;
auto make_array = [&](realm::IndexSet const& index_set) {
scratch.clear();
scratch.reserve(index_set.count());
for (auto index : index_set.as_indexes()) {
scratch.push_back(Value::from_number(ctx, index));
}
return Object::create_array(ctx, scratch);
};
if (change_set.deletions.count() == std::numeric_limits<size_t>::max()) {
Object::set_property(ctx, object, "deletions", Object::create_array(ctx, {Value::from_null(ctx)}));
}
else {
Object::set_property(ctx, object, "deletions", make_array(change_set.deletions));
}
Object::set_property(ctx, object, "insertions", make_array(change_set.insertions));
Object::set_property(ctx, object, "newModifications", make_array(change_set.modifications_new));
auto old_modifications = make_array(change_set.modifications);
Object::set_property(ctx, object, "modifications", old_modifications);
Object::set_property(ctx, object, "oldModifications", old_modifications);
return object;
}
} // js
} // realm